What is born to build?
A multiplayer FPS game that utilizes our own voxel engine called 'SALT' to allow for complete environmental destruction, construction and tactical jungle warfare.
Use your trusty shovel to change the environment. Build defenses and paths for your allies and manipulate the terrain to hamper your enemies.
Fortify objectives on the fly, build your own bunkers and increase your team's chances of survival in the unfogiving Vietnam landscape.
Why go over when you can go through? Tunnel your way towards the objective, construct elaborate cave systems in the dark underground.
Destroy your enemies' buildings or dig your own underground cave systems.
We grew up in the 90's and we miss the old days of online multiplayer games.
While we see the appeal of microtransactions and loot boxes, we feel that in order to create a true old school gaming environment; the game must be free to play.
We're working with our community to figure out a way to make this project sustainable. From player customization options like skins and helmets to additional content and an active Patreon (Coming Soon).
With the public alpha releasing (hopefully) sometime in 2024, we'll be launching with the M1 Garand rifle and a DM map.
Here's a sample of the features we want to slowly add to the testing client Once we get the basics up and running:
Game modes: CTF, TDM, BR and more
Supporting .vxl map formats for old AoS community maps.
Adding a robust map editor.
Streamlined server hosting experience.
Vietcong soldier model "Charlie" and appripriate weapons.