What is born to build?
A multiplayer FPS game that utilizes our own voxel engine called 'SALT' to allow for complete environmental destruction, construction and tactical jungle warfare.
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Use your trusty shovel to change the environment. Build defenses and paths for your allies and manipulate the terrain to hamper your enemies.
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Fortify objectives on the fly, build your own bunkers and increase your team's chances of survival in the unfogiving Vietnam landscape.
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Why go over when you can go through? Tunnel your way towards the objective, construct elaborate cave systems in the dark underground.
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Destroy your enemies' buildings or dig your own underground cave systems.
why free?
We grew up in the 90's and we miss the old days of online multiplayer games.
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While we see the appeal of microtransactions and loot boxes, we feel that in order to create a true old school gaming environment; the game must be free to play.
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We're working with our community to figure out a way to make this project sustainable. From player customization options like skins and helmets to additional content and an active Patreon (TBA)​​
our roadmap
We're currently developing the game on a one day a week schedule since 2020 (yep)...
Here are the broad strokes of what where we got so far:
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Finish pre production on our custom game engine | DONE
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Add custom map supports for open source tools like Goxel | DONE
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Model & Animate over 15 unique weapons | DONE
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Lay the groundwork for the player customization pipeline | DONE
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Finalize raycasting to enable live map construction & destruction | TBA
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Animation & Sound support | TBA
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NoesisGUI intergration | TBA
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Networking | TBA
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Closed Alpha Test | TBA
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