What is born to build?
A multiplayer FPS game that utilizes our own voxel engine called 'SALT' to allow for complete environmental destruction, construction and tactical jungle warfare.
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Use your trusty shovel to change the environment. Build defenses and paths for your allies and manipulate the terrain to hamper your enemies.
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Fortify objectives on the fly, build your own bunkers and increase your team's chances of survival in the unfogiving Vietnam landscape.
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Why go over when you can go through? Tunnel your way towards the objective, construct elaborate cave systems in the dark underground.
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Destroy your enemies' buildings or dig your own underground cave systems.
why free?
We grew up in the 90's and we miss the old days of online multiplayer games.
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While we see the appeal of microtransactions and loot boxes, we feel that in order to create a true old school gaming environment; the game must be free to play.
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We're working with our community to figure out a way to make this project sustainable. From player customization options like skins and helmets to additional content and an active Patreon (Coming Soon).​​
our roadmap
With the public alpha releasing (hopefully) sometime in 2024, we'll be launching with the M1 Garand rifle and a DM map.
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Here's a sample of the features we want to slowly add to the testing client Once we get the basics up and running:
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Game modes: CTF, TDM, BR and more
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Supporting .vxl map formats for old AoS community maps.
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Adding a robust map editor.
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Streamlined server hosting experience.
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Vietcong soldier model "Charlie" and appripriate weapons.
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